000 03050nam a22003377i 4500
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020 _a9780470462737
040 _aCO-ViULL
_erda
_bspa
041 _heng
082 0 _223
_a371.397
_bA365
100 1 _aAldrich, Clark
_9161661,
_eautor.
_4aut
245 1 0 _aThe complete guide to simulations and serious games :
_bhow the most valuable content will be created in the age beyond Gutenberg to Google.
250 _a1.
264 1 _aUnited States :
_bPfeiffer,
_c2009.
300 _a533 páginas.
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
500 _aIncluye tabla de contenido.
505 8 _aGenres: savior or saboteur for literacy 2.0?. -- Simulation elementos-actions and results: framing the missing essence of research and analysis. -- Simulation elements of systems: connecting actions and results. -- Building interactive environments. - formal learning program.
520 _aThe Complete Guide to Simulations and Serious Games The Complete Guide to Simulations and Serious Games offers an encyclopedic overview and complete lexicon for those who care about the next generation of educational media. This is the essential reference for not only those directly involved in simulations and serious games, but also for researchers and writers, computer game designers, policy makers, and entrepreneurs. Organized as a style guide, the book includes more than 600 easy-to-browse entries and definitions, divided into key topics with introductory essays highlighting essential concepts. Written by Clark Aldrich—acclaimed educational simulation game designer—the book creates a unified view of capturing skills and knowledge and then developing them in others, through different uses of: computer interfaces, level design, bosses, dynamic systems, game elements, displays, units on maps, skill cones, feedback, assessment strategies, even balanced scorecards and artificial intelligence, just to name a few. It balances tactical (what needs to go into a first level of a sim; what are questions to ask subject matter experts, how should programs be evaluated; when and how should coaches be used) to strategic (what is the difference between learning to know, learning to do, and learning to be; what does situational awareness look like when developing leadership or stewardship). In the spirit of Webster, Strunk and White, and Tufte, filled with helpful guidance and illustrative case studies, The Complete Guide to Simulations and Serious Games is the definitive "go-to" bookshelf reference for this generation.
650 0 _aIngeniería de software
_9161662.
650 0 _aSimulación por computadores
_95894.
650 0 _aModelo informático integrado
_9161663.
650 0 _aLenguajes de modelado (Computadores)
_9161664.
650 0 _aIntegración de sistemas
_9161665.
650 0 _aMétodos de simulación
_95895.
942 _2ddc
_cBK
999 _c47668
_d47668