000 02222nam a22003137i 4500
005 20251030135902.0
007 t|
008 230502s2007 ||||| |||| 00| 0 spa d
020 _a9780596008673
020 _a0596008678
040 _aCO-ViULL
_erda
_bspa
041 _heng
082 0 _223
_a005.117
_bM478
100 1 _aMcLaughlin, Brett D.
_9160749,
_eautor.
_4aut
245 1 0 _aHead first object-oriented analysis and design :
_bA Brain-Friendly Guide to OOA&D.
264 1 _aUnited States of America :
_bO'Reilly Media,
_c2007.
300 _a600 páginas :
_b: fig, ; ils.
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
500 _aContents.
505 8 _a1. Well-Designed Apps Rock: Great Software Begins Here. -- 2. Gathering Requirements: Give Them What They Want. -- 3. Requirements Change: I Love You, You’re Perfect... Now Change. -- 4. Analysis: Taking Your Software into the Real World. -- 5. (Part 1) Good Design = Flexible Software: Nothing Ever Stays the Same. -- 6. Solving Really Big Problems: “My Name is Art Vandelay... I am an Architect”. -- 7. Architecture: Bringing Order to Chaos. -- 8. Design Principles: Originality is Overrated. -- 9. Iterating and Testing: The Software is Still for the Customer. -- 10. The OOA&D Lifecycle: Putting It All Together. -- A. Leftovers: The Top Ten Topics (we didn’t cover). -- B. Welcome to Objectville: Speaking the Language of OO.
520 _aTired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy. But how? Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head;
650 0 _aObject-oriented programming
_xComputer science
_9160674.
650 0 _aComputer software
_xDevelopment
_9160673.
700 1 _aPollice, Gary
_9160750.
700 1 _aWest, David
_9160751.
942 _2ddc
_cBK
999 _c47464
_d47464