000 02909nam a22003257i 4500
005 20251030135901.0
007 t|
008 230502s2018 ||||| |||| 00| 0 spa d
020 _a9780134494166
020 _a0134494164
040 _aCO-ViULL
_erda
_bspa
041 _heng
082 0 _223
_a004.22
_bM379
100 1 _aMartin, Robert C.
_911090,
_eautor.
_4aut
245 1 0 _aClean architecture :
_ba craftsman's guide to software structure and design.
264 1 _aUnited States :
_bPearson,
_c2018.
300 _a404 páginas :
_b: ils. ; figuras.
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
490 1 _aRobert C. Martin Series
500 _aContents.
505 8 _aChapter 1 What Is Design and Architecture?. -- Chapter 2 A Tale of Two Values. -- PART II Starting with the Bricks: Programming Paradigms. -- Chapter 3 Paradigm Overview. -- Chapter 4 Structured Programming. -- Chapter 5 Object-Oriented Programming. -- Chapter 6 Functional Programming. -- PART III Design Principles. -- Chapter 7 SRP: The Single Responsibility Principle. -- Chapter 8 OCP: The Open-Closed Principle. -- Chapter 9 LSP: The Liskov Substitution Principle. -- Chapter 10 ISP: The Interface Segregation Principle. -- Chapter 11 DIP: The Dependency Inversion Principle. -- PART IV Component Principles. -- Chapter 12 Components. -- Chapter 13 Component Cohesion. -- Chapter 14 Component Coupling. -- PART V Architecture. -- Chapter 15 What Is Architecture?. -- Chapter 16 Independence. -- Chapter 17 Boundaries: Drawing Lines. -- Chapter 18 Boundary Anatomy. -- Chapter 19 Policy and Level. -- Chapter 20 Business Rules. -- Chapter 21 Screaming Architecture. -- Chapter 22 The Clean Architecture. -- Chapter 23 Presenters and Humble Objects. -- Chapter 24 Partial Boundaries. -- Chapter 25 Layers and Boundaries. -- Chapter 26 The Main Component. -- Chapter 27 Services: Great and Small. -- Chapter 28 The Test Boundary. -- Chapter 29 Clean Embedded Architecture. -- PART VI Details. -- Chapter 30 The Database Is a Detail. -- Chapter 31 The Web Is a Detail. -- Chapter 32 Frameworks Are Details. -- Chapter 33 Case Study: Video Sales. -- Chapter 34 The Missing Chapter.
520 _aPractical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.
650 0 _aComputer programming
_9160689.
650 0 _aComputer software
_xDevelopment
_9160673.
650 0 _aSoftware architecture
_9160676.
650 0 _aComputer software
_9160715.
942 _2ddc
_cBK
999 _c47458
_d47458