000 02197nam a22003497i 4500
005 20251030135900.0
007 t|
008 230428s2005 ||||| |||| 00| 0 spa d
020 _a9780321247148
020 _a0321247140
040 _aCO-ViULL
_erda
_bspa
041 _heng
082 0 _223
_a005.117
_bS528
100 1 _aShalloway, Alan
_9160678,
_eautor.
_4aut
245 1 0 _aDesign Patterns Explained :
_ba new perspective on Object-Oriented Design.
250 _a2.
264 1 _a[Place of publication not identified] :
_bPearson,
_c2005.
300 _a429 páginas :
_bfiguras.
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
500 _aContents.
505 8 _aAn introduction to object-oriented software development. -- The object-oriented paradigm. -- The UML - The unified modeling language. -- The limitations of traditional object-oriented design. -- A problem that cries out for flexible code. -- A standard object- oriented solution. -- Design patterns. -- An introduction to design patterns. -- The facade pattern. -- The adapter pattern. -- Expanding our horizons. -- The strategy pattern. -- The bridge patter. -- The abstract factory pattern. -- Putting it all together: thinking in patterns. -- How do experts design. -- Solving the CAD/CAM problem with patterns. -- _Toward a new paradigm of design. -- Other values of patterns. -- Factories. -- Endings and beginnings.
520 _aLeverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively.
650 0 _aObject-oriented methods
_xComputer science
_9160670.
650 0 _aComputer software
_xDevelopment
_9160673.
650 0 _aObject-oriented programming
_xComputer science
_9160674.
650 0 _aSoftware patterns
_9160675.
650 0 _aSoftware architecture
_9160676.
700 1 _aTrott, James R.
_9160677.
942 _2ddc
_cBK
999 _c47447
_d47447