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| 008 | 230427s2005 ||||| |||| 00| 0 spa d | ||
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_aCO-ViULL _erda _bspa |
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| 041 | _heng | ||
| 082 | 0 |
_223 _a005.117 _bL324 |
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| 100 | 1 |
_aLarman, Craig _995833, _eautor. _4aut |
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| 245 | 1 | 0 |
_aApplying UML and patterns : _ban introduction to object-oriented analysis and design and iterative development. |
| 250 | _a3. | ||
| 264 | 1 |
_aUnited States : _bPearson, _c2005. |
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| 300 |
_a703 páginas : _b: ils. ; figuras. |
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| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_asin mediación _bn _2rdamedia |
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| 338 |
_avolumen _bnc _2rdacarrier |
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| 500 | _aTable of contents. | ||
| 505 | 8 | _aINTRODUCTION. -- 1. Object-Oriented Analysis and Design.. -- 2. Iterative, Evolutionary, and Agile. -- 3. Case Studies. -- II.INCEPTION. -- 4. Inception is Not the Requirements Phase. -- 5. Evolutionary Requirements. -- 6. Use Cases. -- 7. Other Requirements. -- III. ELABORATION ITERATION 1-BASICS. -- 8. Iteration 1-Basics. -- 9. Domain Models. -- 10. System Sequence Diagrams. -- 11. Operation Contracts. -- 12. Requirements to Design-Iteratively. -- 13. Logical Architecture and UML Package. -- Diagrams. -- 14. On to Object Design. -- 15. UML Interaction Diagrams. -- 16. UML Class Diagrams. -- 17. GRASP: Designing. -- Objects with Responsibilities. -- 18. Object Design Examples with GRASP. --19. Designing for Visibility. -- 20. Mapping Designs to Code. -- 21. Test-Driven Development and Refactoring. -- IV. ELABORATION ITERATION 2-MORE PATTERNS. -- 22. UML Tools and UML as Blueprint. -- 3. Quick Analysis Update. --24. Iteration 2-More Patterns. -- 25. GRASP: More Objects with Responsibilities. -- 26. Applying GoF Design Patterns. -- V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS. -- 27. Iteration 3-Intermediate Topics. -- 28. UML Activity Diagrams and Modeling. -- 29. UML State Machine Diagrams and Modeling. -- 30. Relating Use Cases. -- 31. More SSDs and Contracts. -- 32. Domain Model Refinement. -- 33. Architectural Analysis. -- 34. Logical Architecture Refinement. -- 35. More Object Design with GoF Patterns. -- 36. Package Design. -- 37. UML Deployment and Component Diagrams. -- 38. Designing a Persistence Framework with Patterns. -- 39. Documenting Architecture: UML & the N+1 View Model. -- VI. SPECIAL TOPICS. -- 40. More on Iterative Development and Agile Project Management. -- Recommended resources. -- Bibliography. -- Glossary. -- Index. | |
| 520 | _aApplying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. | ||
| 650 | 0 |
_aObject-oriented methods _xComputer science _9160670. |
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_aUML _xComputer science _9160671. |
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_aSystem analysis _9160655. |
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| 650 | 0 |
_aSystem design _9160653. |
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| 650 | 0 |
_aBooch method _9160672. |
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_2ddc _cBK |
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