000 03219nam a22003257i 4500
005 20251030135900.0
007 t|
008 230427s2005 ||||| |||| 00| 0 spa d
020 _a0131489062
040 _aCO-ViULL
_erda
_bspa
041 _heng
082 0 _223
_a005.117
_bL324
100 1 _aLarman, Craig
_995833,
_eautor.
_4aut
245 1 0 _aApplying UML and patterns :
_ban introduction to object-oriented analysis and design and iterative development.
250 _a3.
264 1 _aUnited States :
_bPearson,
_c2005.
300 _a703 páginas :
_b: ils. ; figuras.
336 _atexto
_btxt
_2rdacontent
337 _asin mediación
_bn
_2rdamedia
338 _avolumen
_bnc
_2rdacarrier
500 _aTable of contents.
505 8 _aINTRODUCTION. -- 1. Object-Oriented Analysis and Design.. -- 2. Iterative, Evolutionary, and Agile. -- 3. Case Studies. -- II.INCEPTION. -- 4. Inception is Not the Requirements Phase. -- 5. Evolutionary Requirements. -- 6. Use Cases. -- 7. Other Requirements. -- III. ELABORATION ITERATION 1-BASICS. -- 8. Iteration 1-Basics. -- 9. Domain Models. -- 10. System Sequence Diagrams. -- 11. Operation Contracts. -- 12. Requirements to Design-Iteratively. -- 13. Logical Architecture and UML Package. -- Diagrams. -- 14. On to Object Design. -- 15. UML Interaction Diagrams. -- 16. UML Class Diagrams. -- 17. GRASP: Designing. -- Objects with Responsibilities. -- 18. Object Design Examples with GRASP. --19. Designing for Visibility. -- 20. Mapping Designs to Code. -- 21. Test-Driven Development and Refactoring. -- IV. ELABORATION ITERATION 2-MORE PATTERNS. -- 22. UML Tools and UML as Blueprint. -- 3. Quick Analysis Update. --24. Iteration 2-More Patterns. -- 25. GRASP: More Objects with Responsibilities. -- 26. Applying GoF Design Patterns. -- V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS. -- 27. Iteration 3-Intermediate Topics. -- 28. UML Activity Diagrams and Modeling. -- 29. UML State Machine Diagrams and Modeling. -- 30. Relating Use Cases. -- 31. More SSDs and Contracts. -- 32. Domain Model Refinement. -- 33. Architectural Analysis. -- 34. Logical Architecture Refinement. -- 35. More Object Design with GoF Patterns. -- 36. Package Design. -- 37. UML Deployment and Component Diagrams. -- 38. Designing a Persistence Framework with Patterns. -- 39. Documenting Architecture: UML & the N+1 View Model. -- VI. SPECIAL TOPICS. -- 40. More on Iterative Development and Agile Project Management. -- Recommended resources. -- Bibliography. -- Glossary. -- Index.
520 _aApplying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.
650 0 _aObject-oriented methods
_xComputer science
_9160670.
650 0 _aUML
_xComputer science
_9160671.
650 0 _aSystem analysis
_9160655.
650 0 _aSystem design
_9160653.
650 0 _aBooch method
_9160672.
942 _2ddc
_cBK
999 _c47446
_d47446