02814nam a22003017i 450000500170000000700030001700800410002002000180006102000150007904000230009404100080011708200210012510000350014624500800018126400370026130000390029833600270033733700330036433800280039749000280042550000140045350514880046752004490195565000250240465000350242965000260246465000220249020251030135901.0t|230502s2018 ||||| |||| 00| 0 spa d a9780134494166 a0134494164 aCO-ViULLerdabspa heng0 223a004.22bM3791 aMartin, Robert C.eautor.4aut10aClean architecture :ba craftsman's guide to software structure and design. 1aUnited States :bPearson,c2018. a404 páginas :b: ils. ; figuras. atextobtxt2rdacontent asin mediaciónbn2rdamedia avolumenbnc2rdacarrier1 aRobert C. Martin Series aContents.8 aChapter 1 What Is Design and Architecture?. -- Chapter 2 A Tale of Two Values. -- PART II Starting with the Bricks: Programming Paradigms. -- Chapter 3 Paradigm Overview. -- Chapter 4 Structured Programming. -- Chapter 5 Object-Oriented Programming. -- Chapter 6 Functional Programming. -- PART III Design Principles. -- Chapter 7 SRP: The Single Responsibility Principle. -- Chapter 8 OCP: The Open-Closed Principle. -- Chapter 9 LSP: The Liskov Substitution Principle. -- Chapter 10 ISP: The Interface Segregation Principle. -- Chapter 11 DIP: The Dependency Inversion Principle. -- PART IV Component Principles. -- Chapter 12 Components. -- Chapter 13 Component Cohesion. -- Chapter 14 Component Coupling. -- PART V Architecture. -- Chapter 15 What Is Architecture?. -- Chapter 16 Independence. -- Chapter 17 Boundaries: Drawing Lines. -- Chapter 18 Boundary Anatomy. -- Chapter 19 Policy and Level. -- Chapter 20 Business Rules. -- Chapter 21 Screaming Architecture. -- Chapter 22 The Clean Architecture. -- Chapter 23 Presenters and Humble Objects. -- Chapter 24 Partial Boundaries. -- Chapter 25 Layers and Boundaries. -- Chapter 26 The Main Component. -- Chapter 27 Services: Great and Small. -- Chapter 28 The Test Boundary. -- Chapter 29 Clean Embedded Architecture. -- PART VI Details. -- Chapter 30 The Database Is a Detail. -- Chapter 31 The Web Is a Detail. -- Chapter 32 Frameworks Are Details. -- Chapter 33 Case Study: Video Sales. -- Chapter 34 The Missing Chapter.  aPractical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”) By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them. 0aComputer programming 0aComputer softwarexDevelopment 0aSoftware architecture 0aComputer software