02083nam a22003257i 450000500170000000700030001700800410002002000180006102000150007904000230009404100080011708200220012510000330014724500780018025000070025826400610026530000300032633600270035633700330038333800280041650000140044450507270045852003730118565000460155865000350160465000500163965000220168965000260171170000200173720251030135900.0t|230428s2005 ||||| |||| 00| 0 spa d a9780321247148 a0321247140 aCO-ViULLerdabspa heng0 223a005.117bS5281 aShalloway, Alaneautor.4aut10aDesign Patterns Explained :ba new perspective on Object-Oriented Design. a2. 1a[Place of publication not identified] :bPearson,c2005. a429 páginas :bfiguras. atextobtxt2rdacontent asin mediaciónbn2rdamedia avolumenbnc2rdacarrier aContents.8 aAn introduction to object-oriented software development. -- The object-oriented paradigm. -- The UML - The unified modeling language. -- The limitations of traditional object-oriented design. -- A problem that cries out for flexible code. -- A standard object- oriented solution. -- Design patterns. -- An introduction to design patterns. -- The facade pattern. -- The adapter pattern. -- Expanding our horizons. -- The strategy pattern. -- The bridge patter. -- The abstract factory pattern. -- Putting it all together: thinking in patterns. -- How do experts design. -- Solving the CAD/CAM problem with patterns. -- _Toward a new paradigm of design. -- Other values of patterns. -- Factories. -- Endings and beginnings. aLeverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. 0aObject-oriented methodsxComputer science 0aComputer softwarexDevelopment 0aObject-oriented programmingxComputer science 0aSoftware patterns 0aSoftware architecture1 aTrott, James R.