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  <titleInfo>
    <title>Applying UML and patterns</title>
    <subTitle>an introduction to object-oriented analysis and design and iterative development</subTitle>
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  <name type="personal">
    <namePart>Larman, Craig</namePart>
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  <originInfo>
    <dateIssued encoding="marc">2005</dateIssued>
    <edition>3.</edition>
    <issuance>monographic</issuance>
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    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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    <extent>703 páginas : : ils. ; figuras.</extent>
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  <abstract>Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.</abstract>
  <tableOfContents>INTRODUCTION. -- 1. Object-Oriented Analysis and Design.. -- 2. Iterative, Evolutionary, and Agile. -- 3. Case Studies. -- II.INCEPTION. -- 4. Inception is Not the Requirements Phase. -- 5. Evolutionary Requirements. -- 6. Use Cases. -- 7. Other Requirements. -- III. ELABORATION ITERATION 1-BASICS. -- 8. Iteration 1-Basics. -- 9. Domain Models. -- 10. System Sequence Diagrams. -- 11. Operation Contracts. -- 12. Requirements to Design-Iteratively. -- 13. Logical Architecture and UML Package. -- Diagrams. -- 14. On to Object Design. -- 15. UML Interaction Diagrams. -- 16. UML Class Diagrams. -- 17. GRASP: Designing. -- Objects with Responsibilities. -- 18. Object Design Examples with GRASP. --19. Designing for Visibility. -- 20. Mapping Designs to Code. -- 21. Test-Driven Development and Refactoring. -- IV. ELABORATION ITERATION 2-MORE PATTERNS. -- 22. UML Tools and UML as Blueprint. -- 3. Quick Analysis Update. --24. Iteration 2-More Patterns. -- 25. GRASP: More Objects with Responsibilities. -- 26. Applying GoF Design Patterns. -- V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS. -- 27. Iteration 3-Intermediate Topics. -- 28. UML Activity Diagrams and Modeling. -- 29. UML State Machine Diagrams and Modeling. -- 30. Relating Use Cases. -- 31. More SSDs and Contracts. -- 32. Domain Model Refinement. -- 33. Architectural Analysis. -- 34. Logical Architecture Refinement. -- 35. More Object Design with GoF Patterns. -- 36. Package Design. -- 37. UML Deployment and Component Diagrams. -- 38. Designing a Persistence Framework with Patterns. -- 39. Documenting Architecture: UML &amp; the N+1 View Model. -- VI. SPECIAL TOPICS. -- 40. More on Iterative Development and Agile Project Management. -- Recommended resources. -- Bibliography. -- Glossary. -- Index.</tableOfContents>
  <note>Table of contents.</note>
  <subject authority="lcsh">
    <topic>Object-oriented methods</topic>
    <topic>Computer science</topic>
  </subject>
  <subject authority="lcsh">
    <topic>UML</topic>
    <topic>Computer science</topic>
  </subject>
  <subject authority="lcsh">
    <topic>System analysis</topic>
  </subject>
  <subject authority="lcsh">
    <topic>System design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Booch method</topic>
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  <classification authority="ddc" edition="23">005.117 L324</classification>
  <identifier type="isbn">0131489062</identifier>
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