01785cam a22002774i 45000010009000000050017000090070003000260080041000290200019000700400033000890410008001220820017001301000033001472450082001802640036002623000063002983360027003613370033003883380028004215040051004495050504005005200390010046500034013946500028014286500051014561652652420251030134930.0t|101101s2010 nyua b 001 0 eng  a9780071741675  aCO-ViULLcDLCdDLCerdabspa0 aeng00a621.8bR643m1 aRoberts, Dustyneautor.4aut10aMaking Things Move :bDIY Mechanisms For Inventors, Hobbyists, And Artists /. 1aNew York :bMcGraw-Hill,c2010. axviii, 350 páginas :bilustraciones ;c23 centímetros. atextobtxt2rdacontent asin mediaciónbn2rdamedia avolumenbnc2rdacarrier aIncludes bibliographical references and index.8 aMachine generated contents note: 1 Introduction to Mechanisms and Machines -- 2 Materials and Where to Find Them -- 3 Screwed or Glued? On Fastening and Joining Parts -- 4 Forces, Friction and Torque (Oh My) -- 5 Mechanical and Electrical Power, Work, and Energy -- 6 Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion -- 7 The Guts: Bearings, Bushings, Couplers, and Gears -- 8 Combining Simple Machines for Fun and Work -- 9 Making Things and Getting Them Made -- 10 Projects -- Appendix. a"In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project"-- 0aMACHINE DESIGNxPOPULAR WORKS 0aROBOTICSxPOPULAR WORKS 7aTECHNOLOGY & ENGINEERING / MECHANICALxBISACSH