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Release it! : design and deploy production-ready software.

By: Material type: TextOriginal language: English Publisher: [Place of publication not identified] : Pragmatic Bookshelf, 2018Edition: 2Description: 356 páginas : : tables ; figurasContent type:
  • texto
Media type:
  • sin mediación
Carrier type:
  • volumen
ISBN:
  • 9781680502398
Subject(s): DDC classification:
  • 23 005.276 N994
Contents:
Part I. Stability. -- 2. Case Study: The Exception That Grounded An Airline. -- 3. Introducing Stability. -- 4. Stability Antipatterns. -- 5. Stability Patterns. -- 6. Stability Summary. -- Part II. Capacity. -- 7. Case Study: Trampled by Your Own Customers. -- 8. Introducing Capacity. -- 9. Capacity Antipatterns. -- 10. Capacity Patterns. -- Part III. General Design Issues. -- 11. Networking. -- 12. Security. -- 13. Availability. -- 14. Administration. -- 15. Design Summary. -- Part IV. Operations. -- 16. Case Study: Phenomenal Cosmic Powers, Itty-Bitty Living Space. -- 17. Transparency. -- 18. Adaptation.
Summary: Everything changes after Release 1.0. The consultants leave; key developers get reassigned to new projects, and the wild and free environment of development gets replaced by change review boards and defect reports. And the public starts beating on the system. Your application needs to be ready to live in that environment--without you.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
LIBROS - MATERIAL GENERAL BIBLIOTECA CENTRAL General 005.276 N994 (Browse shelf(Opens below)) Ej.:1 Available 086910
Total holds: 0

Contents.

Part I. Stability. -- 2. Case Study: The Exception That Grounded An Airline. -- 3. Introducing Stability. -- 4. Stability Antipatterns. -- 5. Stability Patterns. -- 6. Stability Summary. -- Part II. Capacity. -- 7. Case Study: Trampled by Your Own Customers. -- 8. Introducing Capacity. -- 9. Capacity Antipatterns. -- 10. Capacity Patterns. -- Part III. General Design Issues. -- 11. Networking. -- 12. Security. -- 13. Availability. -- 14. Administration. -- 15. Design Summary. -- Part IV. Operations. -- 16. Case Study: Phenomenal Cosmic Powers, Itty-Bitty Living Space. -- 17. Transparency. -- 18. Adaptation.

Everything changes after Release 1.0. The consultants leave; key developers get reassigned to new projects, and the wild and free environment of development gets replaced by change review boards and defect reports. And the public starts beating on the system. Your application needs to be ready to live in that environment--without you.

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